OD Application
Aug. 17th, 2012 07:04 pm[- OOC Information -]
Name: Siobhan
Do you play any other characters in Outer Divide? Chime and Thero
[- Character Information -]
Character Name: Kurt Wagner, a.k.a. Nightcrawler
Fandom: X-Men: Evolution
AU or OU: OU
Canon Point: Following the series conclusion
Journal: thefuzzyguy
Icon:
Appearance: with his image inducer on, Kurt appears as a pale, skinny teenaged boy, unusually short with shoulder length hair and silly cowlicks. He’s generally dressed like a clean-cut country kid’s idea of grunge. A particularly clever observer might make out that he holds his fingers in a constant Vulcan salute, that his posture is a little funny, that spills don’t necessarily show up on his clothes. And there’s also a tail, if he unwinds it from his waist.
With the inducer off, Kurt is still a small teenaged boy, but a blue, fuzzy one. His ears are pointy and he has a long, prehensile tail with a spade-shaped tip. His hands are tridactyl, feet bidactyl. He has a digitigrade stance and slightly curved spine, shifting his center of gravity and letting him stand half hunched over as long as he likes. His yellowish eyes glow in the dark and he has fangs. He’s very lightly built, though not quite as tiny as his inducer makes him look (to compensate for posture). It’s pretty fair (if annoying) that his friends call him Elf. ...That’s one of the more complimentary reactions.
He’s always careful to avoid touching people when the inducer’s on. Fuzz is hard to miss.
History:
The rather incomplete wiki.
Kurt was an early victim of Magneto’s experimentation of mutants (which could be why his physical mutations manifested as an infant rather than as he came up on puberty). His mother attempted to escape with him but dropped him off a bridge when she was attacked. Miraculously, the baby survived the river and was fished out by a human couple. Almost as miraculously, they took in the little bundle of fluff and raised him as their own. He was fairly safe growing up in the country, though there were some close calls.
In his early teens, Kurt was invited to the Xavier Institute and gladly joined the X-Men. Sure, it came with stressful super hero training, but he enjoyed the chance to indulge his natural agility and bamf everywhere. More importantly, he got to go to school, walk around during the day, grab burgers and attend soccer games. Live a real life.
Life among the X-men was decidedly fraught, of course. If it wasn’t Brotherhood Goons making variously petty trouble, it was supervillain attacks, anti-mutant bigotry... Or sometimes just school dances and algebra homework. Being a normal teenager had almost as many risks as defending the world from evil mutants. But at least he got to go out in daylight. Over the course of his studies, he discovered the identity of his biological mother, who had left him to an ordinary life after tracking him to his new home with the Wagner’s. Mystique was at least in part responsible for letting her son become a guinea pig and unavoidably an enemy, but both of them wanted some kind of relationship. They never quite managed it, due in part to tragic mishandling of the complicated feelings involved by two damaged people, in part to being on opposite sides of a superhero war. Kurt never could catch a break.
It wasn’t all bad, though. Mystique’s scheming led to her adopting a four-year-old Rogue, perhaps in part as a replacement for the child she’d wronged and lost. Once their connection was revealed, he enthusiastically adopted her as a sister. He had a habit of building himself a nakama out of his nearest and dearest, and it was easy to move Rogue from almost family (a status shared with Kitty) to full honors. He even found himself a girlfriend, and her acceptance of the fuzzy side of things made their relationship more important than most between a couple sophomores passing pink-inked notes in geometry. He took on Sentinel robots on news footage that the whole world saw, helped destroy the culmination of Magneto’s mutant experiments, got his blue ass handed to him by Apocalypse (but participation counts when preventing the mad schemes of the world’s most powerful mutant from coming to fruition), and almost never fell asleep in economics.
The Crawler has done pretty well for himself, all in all.
Previous Game History: None.
Personality: Kurt has a well-earned reputation as a jester. He turns everything into a joke, though usually a bad one. He particularly likes puns. Maybe it’s the language barrier? (Though the only difficulty he really has with English is when it’s convenient.) His physical mutation gives him an edge with physical comedy, though it’s a limiting factor when he can’t risk anyone feeling his fur.
Keeping everyone at arm’s length is more than a physical requirement, though. He’s just too different to let people close easily, and even people who know about his mutation can make him a little nervy. It’s just habit. It’s hard to make the switch from living in total paranoid isolation to gleeful teenage goofball, and he does gum it up at times, whether by being too friendly or two jumpy. And with anti-mutant sentiment growing, being careful is even more important. Trying to be normal is a bit of an obsession and he’s a lot more aware of his issues than he likes to let on. He’s fiercely loyal and protective of the friends he does have, because each one is an unexpected treasure. He just can’t get over people liking him.
Kurt lives very much in the moment. Whatever’s in front of him is generally the most important thing in the world, and he hasn’t really developed passions or causes beyond that. He’s happy to accept Professor X’s ideals, but mostly because, well, cool guy and being heroic is nifty. Being all about instant gratification has led him into most of his mistakes and ethical breaches, and it’s hard to say he’s exactly learned a lesson.
If he does have one great love, it’s the same as the source of all his issues. He loves using his power, bounding and hanging from ceilings and porting about. He gets very antsy if he spends too much time being still and he’s a country boy who needs a lot of fresh air and space. Beyond that drive to live true to his odd nature, he’s a little bit empty-headed. He’s not all that much of an academic and he’s no more invested in any interest or activity than any other. Music, school, sandwiches, movies... It all takes second place to just spending time with his friends and enjoying himself. He’s pretty strongly religious, but he doesn’t like to bring it up. He seems weird enough without being that Catholic kid, and half the time he’s saving the world on Sundays. But he does care. Quietly.
So there’s not always a lot more going on in Kurt’s head than between him and everyone else. But as with pushing people away with jokes and peculiarity, he keeps the dark stuff buried most of the time. His abandonment by his mother and the person she is, the rejection he faces the moment his inducer goes on the fritz, living a childhood restricted to home and darkness for his own good... Kurt has scars that go deep, but he’d rather spend time smiling.
Powers/Abilities: Kurt’s physical mutations are extensive, giving him inhuman agility, excellent night vision (and slightly enhanced hearing, just from the shape of his ears), and a smidge more than natural knack for blending with shadows. However, his very light build leaves him very delicate. He’s the ultimate glass ninja and spends a good portion of most combats prone or unconscious, with a more drawn-out recovery time than he’ll admit to. His later X-gene manifestation gave him the power to teleport. His maximum distance is about two miles, and he has to either be able to see where he’s going or know the place well. He can take small objects or one person with him fairly easily, two or larger objects with difficulty, and keep it up for several jumps before he’s worn out. Porting makes a soft noise (BAMF) and leaves behind a sulfurous smell and a small amount of heat. Slightly more mundanely, Kurt has a pilot’s license and considerable combat training, as high school juniors go.
Possessions: Kurt’s wearing ordinary street clothes and carrying a backpack. Not much in it is useful. Algebra book, pencil case, history book, slightly battered Cup o’ Noodles, portable CD-player with a Soundgarden CD, copy of Catcher in the Rye, half-empty Dr. Pepper...
He’s wearing his image inducer, but its power levels are limited and it tends to go on the fritz... always.
Randomized image inducer failure:
For first two weeks in game, roll d30 at beginning of scene. Failure on 1. Roll again on 2. Roll d4 in event of failure. On a 1, the malfunction occurs before scene start. 2-4, during scene.
For second two weeks in game, failure on 1 and 2, roll again on 3.
Thereafter, roll a d20. Failure on 1, reroll on 2.
If the inducer is physically damaged, roll with d10 thereafter.
If the inducer is reprogrammed, roll with a d12. Failure occurs on a 1. Errors occur on 12.
Errors (d6):
1. Elf ears remain.
2. Clothes aren’t replaced.
3. Skin remains blue, but doesn’t look like fur.
4. Feet aren’t changed.
5. Image wavers once or twice per minute.
6. ...Girl Kurt. (This is canon. And perpetrated by an adult. Rule 63!)
Arrival: Shipboard
Reason for Playing: I’ve always had a profound affection for Nightcrawler, and the Evolution incarnation unites most of the more interesting aspects of the character with a lack of hellishly confused canonical baggage. And he’s got lots of mutant company!
[- Writing Samples -]
First person:
...Wunderbar.
[Maybe not the worst Danger Room session for most, but even Jean doesn’t have nearly as much hair as he does.]
Why do we bother with that drill, anyway? What, are the bad guys going to fire chewing gum grenades at us? Are we going to face an army of Toads? Because if we do, I’m calling in sick that day. No victory is worth...
[Lips curled back over fangs would normally be a bit on the intimidating side, but not when accompanied by a clear expression of chagrined disgust.]
How did anyone ever figure out that peanut butter gets gum out of hair? Whose idea was that. Kitty? Kitty, do girls just pour sandwich ingredients on their heads to see what happens? What does thousand island dressing do? ...Are you there? You left, didn’t you? See if I return your CDs.
[Sigh. He plucks at the gunk matted between his fingers forlornly.]
Alright, fuzzy dude smells like a cookie for a week.
Third person:
Tick. Tock. Tick. Tock.
The last ten minutes before lunch were the longest of the day. He’d be kind of embarrassed about his stomach rumbling if his weren’t the third he’d heard. The cafeteria was across the quad, but the window was open to the late September air and the smell of fry grease mingled in the most marvelous way with spicy leaves and the last really good sunshine.
The whole class was mostly asleep. The teacher droned in a way that made even her sound bored and the fact that the clock was making the most noise in this end of the room meant people weren’t even bothering with passing notes or whispering. He was totally in the clear if he just put his head down for a second. Soon there would be lunch and a little bit of real fresh air. Air that didn’t have to drift through a filter of chalk dust and teenage backpack funk. Just open air and vegetation and...
Kurt was jolted awake when he landed in an undignified heap in a pile of freshly-raked oak leaves. Uh-oh, big problem, huge problem. He hadn’t ported in his sleep since he was thirteen unless he was sick... Verdammt verdammt Gottverdammt...
Then he thought of the half-dead classroom he’d left behind and decided to go ahead and try something crazy. If he didn’t, he’d definitely be in trouble. Mutants were barely allowed at school at all. Powers were banned. But just maybe...
Kurt popped back into his seat. No one had even glanced his way. He quietly vowed to be a good and diligent student the rest of his life and turned his attention sharply back to his composition book. There might only be five minutes left, but he would get it all in his head and study all night to make up for it.
His vow ran out of steam the moment he looked at the page. In his neatest (still pretty lousy handwriting) were the words “Polynomials and Factoring” in red ink. Underneath was a doodle of an elephant wearing a baseball hat and eating a hot dog.
Alright, he vowed never to accidentally teleport before lunch again. He was pretty sure he could manage that.
Name: Siobhan
Do you play any other characters in Outer Divide? Chime and Thero
[- Character Information -]
Character Name: Kurt Wagner, a.k.a. Nightcrawler
Fandom: X-Men: Evolution
AU or OU: OU
Canon Point: Following the series conclusion
Journal: thefuzzyguy
Icon:
Appearance: with his image inducer on, Kurt appears as a pale, skinny teenaged boy, unusually short with shoulder length hair and silly cowlicks. He’s generally dressed like a clean-cut country kid’s idea of grunge. A particularly clever observer might make out that he holds his fingers in a constant Vulcan salute, that his posture is a little funny, that spills don’t necessarily show up on his clothes. And there’s also a tail, if he unwinds it from his waist.
With the inducer off, Kurt is still a small teenaged boy, but a blue, fuzzy one. His ears are pointy and he has a long, prehensile tail with a spade-shaped tip. His hands are tridactyl, feet bidactyl. He has a digitigrade stance and slightly curved spine, shifting his center of gravity and letting him stand half hunched over as long as he likes. His yellowish eyes glow in the dark and he has fangs. He’s very lightly built, though not quite as tiny as his inducer makes him look (to compensate for posture). It’s pretty fair (if annoying) that his friends call him Elf. ...That’s one of the more complimentary reactions.
He’s always careful to avoid touching people when the inducer’s on. Fuzz is hard to miss.
History:
The rather incomplete wiki.
Kurt was an early victim of Magneto’s experimentation of mutants (which could be why his physical mutations manifested as an infant rather than as he came up on puberty). His mother attempted to escape with him but dropped him off a bridge when she was attacked. Miraculously, the baby survived the river and was fished out by a human couple. Almost as miraculously, they took in the little bundle of fluff and raised him as their own. He was fairly safe growing up in the country, though there were some close calls.
In his early teens, Kurt was invited to the Xavier Institute and gladly joined the X-Men. Sure, it came with stressful super hero training, but he enjoyed the chance to indulge his natural agility and bamf everywhere. More importantly, he got to go to school, walk around during the day, grab burgers and attend soccer games. Live a real life.
Life among the X-men was decidedly fraught, of course. If it wasn’t Brotherhood Goons making variously petty trouble, it was supervillain attacks, anti-mutant bigotry... Or sometimes just school dances and algebra homework. Being a normal teenager had almost as many risks as defending the world from evil mutants. But at least he got to go out in daylight. Over the course of his studies, he discovered the identity of his biological mother, who had left him to an ordinary life after tracking him to his new home with the Wagner’s. Mystique was at least in part responsible for letting her son become a guinea pig and unavoidably an enemy, but both of them wanted some kind of relationship. They never quite managed it, due in part to tragic mishandling of the complicated feelings involved by two damaged people, in part to being on opposite sides of a superhero war. Kurt never could catch a break.
It wasn’t all bad, though. Mystique’s scheming led to her adopting a four-year-old Rogue, perhaps in part as a replacement for the child she’d wronged and lost. Once their connection was revealed, he enthusiastically adopted her as a sister. He had a habit of building himself a nakama out of his nearest and dearest, and it was easy to move Rogue from almost family (a status shared with Kitty) to full honors. He even found himself a girlfriend, and her acceptance of the fuzzy side of things made their relationship more important than most between a couple sophomores passing pink-inked notes in geometry. He took on Sentinel robots on news footage that the whole world saw, helped destroy the culmination of Magneto’s mutant experiments, got his blue ass handed to him by Apocalypse (but participation counts when preventing the mad schemes of the world’s most powerful mutant from coming to fruition), and almost never fell asleep in economics.
The Crawler has done pretty well for himself, all in all.
Previous Game History: None.
Personality: Kurt has a well-earned reputation as a jester. He turns everything into a joke, though usually a bad one. He particularly likes puns. Maybe it’s the language barrier? (Though the only difficulty he really has with English is when it’s convenient.) His physical mutation gives him an edge with physical comedy, though it’s a limiting factor when he can’t risk anyone feeling his fur.
Keeping everyone at arm’s length is more than a physical requirement, though. He’s just too different to let people close easily, and even people who know about his mutation can make him a little nervy. It’s just habit. It’s hard to make the switch from living in total paranoid isolation to gleeful teenage goofball, and he does gum it up at times, whether by being too friendly or two jumpy. And with anti-mutant sentiment growing, being careful is even more important. Trying to be normal is a bit of an obsession and he’s a lot more aware of his issues than he likes to let on. He’s fiercely loyal and protective of the friends he does have, because each one is an unexpected treasure. He just can’t get over people liking him.
Kurt lives very much in the moment. Whatever’s in front of him is generally the most important thing in the world, and he hasn’t really developed passions or causes beyond that. He’s happy to accept Professor X’s ideals, but mostly because, well, cool guy and being heroic is nifty. Being all about instant gratification has led him into most of his mistakes and ethical breaches, and it’s hard to say he’s exactly learned a lesson.
If he does have one great love, it’s the same as the source of all his issues. He loves using his power, bounding and hanging from ceilings and porting about. He gets very antsy if he spends too much time being still and he’s a country boy who needs a lot of fresh air and space. Beyond that drive to live true to his odd nature, he’s a little bit empty-headed. He’s not all that much of an academic and he’s no more invested in any interest or activity than any other. Music, school, sandwiches, movies... It all takes second place to just spending time with his friends and enjoying himself. He’s pretty strongly religious, but he doesn’t like to bring it up. He seems weird enough without being that Catholic kid, and half the time he’s saving the world on Sundays. But he does care. Quietly.
So there’s not always a lot more going on in Kurt’s head than between him and everyone else. But as with pushing people away with jokes and peculiarity, he keeps the dark stuff buried most of the time. His abandonment by his mother and the person she is, the rejection he faces the moment his inducer goes on the fritz, living a childhood restricted to home and darkness for his own good... Kurt has scars that go deep, but he’d rather spend time smiling.
Powers/Abilities: Kurt’s physical mutations are extensive, giving him inhuman agility, excellent night vision (and slightly enhanced hearing, just from the shape of his ears), and a smidge more than natural knack for blending with shadows. However, his very light build leaves him very delicate. He’s the ultimate glass ninja and spends a good portion of most combats prone or unconscious, with a more drawn-out recovery time than he’ll admit to. His later X-gene manifestation gave him the power to teleport. His maximum distance is about two miles, and he has to either be able to see where he’s going or know the place well. He can take small objects or one person with him fairly easily, two or larger objects with difficulty, and keep it up for several jumps before he’s worn out. Porting makes a soft noise (BAMF) and leaves behind a sulfurous smell and a small amount of heat. Slightly more mundanely, Kurt has a pilot’s license and considerable combat training, as high school juniors go.
Possessions: Kurt’s wearing ordinary street clothes and carrying a backpack. Not much in it is useful. Algebra book, pencil case, history book, slightly battered Cup o’ Noodles, portable CD-player with a Soundgarden CD, copy of Catcher in the Rye, half-empty Dr. Pepper...
He’s wearing his image inducer, but its power levels are limited and it tends to go on the fritz... always.
Randomized image inducer failure:
For first two weeks in game, roll d30 at beginning of scene. Failure on 1. Roll again on 2. Roll d4 in event of failure. On a 1, the malfunction occurs before scene start. 2-4, during scene.
For second two weeks in game, failure on 1 and 2, roll again on 3.
Thereafter, roll a d20. Failure on 1, reroll on 2.
If the inducer is physically damaged, roll with d10 thereafter.
If the inducer is reprogrammed, roll with a d12. Failure occurs on a 1. Errors occur on 12.
Errors (d6):
1. Elf ears remain.
2. Clothes aren’t replaced.
3. Skin remains blue, but doesn’t look like fur.
4. Feet aren’t changed.
5. Image wavers once or twice per minute.
6. ...Girl Kurt. (This is canon. And perpetrated by an adult. Rule 63!)
Arrival: Shipboard
Reason for Playing: I’ve always had a profound affection for Nightcrawler, and the Evolution incarnation unites most of the more interesting aspects of the character with a lack of hellishly confused canonical baggage. And he’s got lots of mutant company!
[- Writing Samples -]
First person:
...Wunderbar.
[Maybe not the worst Danger Room session for most, but even Jean doesn’t have nearly as much hair as he does.]
Why do we bother with that drill, anyway? What, are the bad guys going to fire chewing gum grenades at us? Are we going to face an army of Toads? Because if we do, I’m calling in sick that day. No victory is worth...
[Lips curled back over fangs would normally be a bit on the intimidating side, but not when accompanied by a clear expression of chagrined disgust.]
How did anyone ever figure out that peanut butter gets gum out of hair? Whose idea was that. Kitty? Kitty, do girls just pour sandwich ingredients on their heads to see what happens? What does thousand island dressing do? ...Are you there? You left, didn’t you? See if I return your CDs.
[Sigh. He plucks at the gunk matted between his fingers forlornly.]
Alright, fuzzy dude smells like a cookie for a week.
Third person:
Tick. Tock. Tick. Tock.
The last ten minutes before lunch were the longest of the day. He’d be kind of embarrassed about his stomach rumbling if his weren’t the third he’d heard. The cafeteria was across the quad, but the window was open to the late September air and the smell of fry grease mingled in the most marvelous way with spicy leaves and the last really good sunshine.
The whole class was mostly asleep. The teacher droned in a way that made even her sound bored and the fact that the clock was making the most noise in this end of the room meant people weren’t even bothering with passing notes or whispering. He was totally in the clear if he just put his head down for a second. Soon there would be lunch and a little bit of real fresh air. Air that didn’t have to drift through a filter of chalk dust and teenage backpack funk. Just open air and vegetation and...
Kurt was jolted awake when he landed in an undignified heap in a pile of freshly-raked oak leaves. Uh-oh, big problem, huge problem. He hadn’t ported in his sleep since he was thirteen unless he was sick... Verdammt verdammt Gottverdammt...
Then he thought of the half-dead classroom he’d left behind and decided to go ahead and try something crazy. If he didn’t, he’d definitely be in trouble. Mutants were barely allowed at school at all. Powers were banned. But just maybe...
Kurt popped back into his seat. No one had even glanced his way. He quietly vowed to be a good and diligent student the rest of his life and turned his attention sharply back to his composition book. There might only be five minutes left, but he would get it all in his head and study all night to make up for it.
His vow ran out of steam the moment he looked at the page. In his neatest (still pretty lousy handwriting) were the words “Polynomials and Factoring” in red ink. Underneath was a doodle of an elephant wearing a baseball hat and eating a hot dog.
Alright, he vowed never to accidentally teleport before lunch again. He was pretty sure he could manage that.